![]() ![]() This was done, generally, in order to adequately simulate the source material or to separate a licensed game from an RPG company’s other, in-house properties. Most licensed games were, by design, developed to live within their own, unique rules systems. ![]() One aspect of their approach that was relatively unusual, however, was that the system used by Palladium was universal, enabling players to have a similar gaming experience whether they were battling dragons with swords and sorcery, fighting the Foot Clan in the sewers of New York, or jumping in their Veritech fighter to push back the Zentraedi menace.Ĭertainly there were companies with generic systems hell the ‘G’ in Steve Jackson Games’ GURPS System stood for ‘Generic ’ but few of these had licenses as high-profile as TMNT or Robotech. Like many other game companies of the era, Palladium cast a broad net in order to get as many people playing their games as possible. The company had produced a host of other games that ranged across genres, including horror ( Beyond the Supernatural), post-apocalyptic ( After the Bomb), superhero ( Heroes Unlimited), military ( RECON), sci-fi ( The Mechanoid Invasion), espionage/martial arts ( Ninjas & Superspies), and, of course, fantasy (the imaginatively named Palladium Fantasy Role-Playing Game). This was the advertising frenzy for Palladium Book’s Rifts.Īt the time, Palladium was still coasting high off the immensely popular Teenage Mutant Ninja Turtles & Other Strangeness series of RPGs, and the excellent Robotech RPG. This could range from the immensely general Games Magazine, to the more RPG-focused Dragon Magazine, to the Games Workshop-focused White Dwarf, to any and all options in-between.Īnd, if you were getting one of these magazines on, at least a somewhat regular basis or, for that matter, reading comic books published by Marvel or DC, then you were privy to a strange series of ads that included images of demons, giant robots, half-naked warrior women, monsters, techno-wizards, and all sorts of strangeness. If you were playing tabletop role-playing games, back in 1990, along with calling them just ‘role-playing games’ (or ‘RPGs’) you were probably picking up one of a number of gaming magazines on a regular basis.
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